(or equivalent approved by Director of Studies)
Aims: To provide an introduction to underlying mathematical techniques for capturing, synthesizing and displaying images on a computer.
Learning Outcomes:
1. To know how digital cameras and digital display technologies work;
2. To understand the effects of sampling and to conceive of an image in several different ways;
3. To be able to synthesise a simple animation using simple two-dimensional objects.
Skills: Application of number (T/F)
Content: Capture and display technologies. Homogeneous coordinates and projective geometries. Fourier analysis, convolution, and linear filtering; removing noise. Modelling two-dimensional primitives using functions and polylines. Animations using affine transforms. Simple vector analysis in three-dimensions.
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