Learning Partnerships, Unit Catalogue 2009/10 |
AS30208: Creative computing |
Credits: | 6 |
Level: | Honours |
Period: | This unit is available in... |
Semester 1 at City of Bath College | |
Semester 1 at Weston College | |
Semester 1 at Wiltshire College |
Assessment: | CW 100% |
Supplementary Assessment: | Like-for-like reassessment (where allowed by programme regulations) |
Requisites: | |
Description: | Aims: To enable the learner to: * gain an understanding of the range and type of creative computing applications; * use creative applications design and development tools and techniques. Learning Outcomes: On completion of the unit the student should be able to: * specify and design a variety of creative applications using multimedia and game development methodologies; * create and implement creative applications using gaming or multimedia development tools; * critically evaluate creative computing applications; * assess, evaluate and manage the business issues surrounding creative applications including branding, copyright and patenting; * evaluate and comment in detail on the influence of creative computing on the development of mainstream software development. Skills: Intellectual: (T and A) Knowledge of relevant theoretical concepts as well as of appropriate software architecture, HCI and development tools. Professional: (F) Independent research, presentation skills, report writing. Practical: (T, F and A) Specification, design and implementation of creative computing applications Key: (F and A) Planning, problem solving, communication (T: Taught, F: Facilitated, A: Assessed). Content: * Defining and specifying creative applications including single and multiplayer computer games; * Using domain specific development tools and design techniques (e.g. UML, MS XNA Games Development suite or J2ME); * Designing and building a computer game that can be run on a device other than a PC. Examination of a range of architectures including games consoles and mobile devices; * Research and development in creative computing technologies and their relationship to mainstream applications. Investigation into the use of 'serious' games by government and the private sector. |