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![]() | 2013/4 |
![]() | Department of Computer Science (administered by the Learning Partnerships Office) |
![]() | 6 |
![]() | Certificate (FHEQ level 4) |
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Semester 2 at City of Bath College Semester 2 at Wiltshire College |
![]() | CW 100% |
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Like-for-like reassessment (where allowed by programme regulations) |
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![]() | Aims: The aim of the module will be to develop transferable skills in: * games asset design * 3D texture mapping * graphic design * concept planning * 3D modelling for games * game level creation These transferable skills, developed within a games modelling application, are applicable to a range of creative and visual applications. Learning Outcomes: On completion of the unit the student should be able to: * Understand the limitations of 3D game engines; * Design and develop a game prototype using suitable 3D games assets and level creation software; * Analyse game components to develop knowledge of asset pipelines; * Demonstrate environment prototype. Skills: Practical skills (T and F) * Modelling skills * Level design skills Personal skills (F and A) * Time management and personal organisation * Problem solving Communication skills (F and A) * Demonstrations * Working in a team. Content: * Modelling techniques * Game and graphics design * Import export formats * Texture mapping * Level building in engine. |
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LP10413 is Optional on the following programmes:Programmes administered by the Learning Partnerships Office
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