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![]() | 2013/4 |
![]() | Department of Computer Science (administered by the Learning Partnerships Office) |
![]() | 6 |
![]() | Certificate (FHEQ level 4) |
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Academic Year at City of Bath College Academic Year at Wiltshire College Semester 2 at City of Bath College Semester 2 at Wiltshire College |
![]() | CW 60%, EX 40% |
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Like-for-like reassessment (where allowed by programme regulations) |
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![]() | Aims: The aim of the module will be to: * Investigate historical hardware and software developments for computer games; * Look at and discuss the changes in games development processes through industry generations; * Use game development pre production processes to design a prototype for a given system. Learning Outcomes: The learner should be able to: * Understand computer hardware components and specifications for games; * Describe games development processes; * Design and evaluate game concepts for a given video games system; * Create design concepts and documentation for game prototypes. Skills: Practical skill: * Games design documentation (T, F, A) * Research techniques (F, A) Personal skills: * Planning and prioritisation of tasks (F, A) Communication skills: * Preparing documentation (T, A) * Discuss and critique own design work (F, A). Content: Games Hardware Systems Theory * Hardware systems/devices for games * System Components * Graphics Technologies * Physical Media Technologies * Human-Computer interfaces Games Development Processes * Scheduling * Legal and Ethical responsibilities * Production cycles * Project management roles * Development Studio Case Studies Games Concept Design * Games Design Documents * Gameplay Design/Wireframes * Research Techniques * Games Design Project. |
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LP10414 is Optional on the following programmes:Programmes administered by the Learning Partnerships Office
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