|
![]() | 2018/9 |
![]() | Department of Computer Science |
![]() | 12 [equivalent to 24 CATS credits] |
![]() | 240 |
![]() | Masters UG & PG (FHEQ level 7) |
![]() |
|
![]() | CW 100% |
![]() |
|
![]() |
|
![]() | |
![]() | Aims: This module aims: * To give students an understanding of modern visual effects pipelines and techniques. The ultimate focus is on how research in vision and graphics extends to advanced R&D in modern visual effects. * To equip students with an understanding of some of the important core theories and concepts involved in modern visual effects production. This includes: compositing, digital mattes, rig removal, 2D and 3D matchmoving, environments, rigging and creature effects, animation, effects, lighting and look development. * To enable students to understand the approaches necessary to create different visual effects depending on the requirements of a scene, sequence or shot. * To give students exposure to modern visual effects tools and programming techniques and the opportunity to apply these - as well as specialist knowledge in computer vision and graphics - to problems typical in an advanced visual effects R&D environment. Learning Outcomes: On completion, students will be able to demonstrate: * Application of modern visual effects techniques, computer vision and/or graphics, to create advanced tools and solutions typical in an R&D visual effects environment. For example, taking an algorithm and adapting/extending it to solve a real world visual effects problem in a working system. * The ability to analyse a visual effects sequence and understand how it was created. * Identify the techniques required to create a visual effects shot. * An understanding of future visual effects trends and directions, and how these relate to research in the computer vision and graphics. Skills: Relevant skills in programming (tfa), mathematics (tfa) and competence in using appropriate software tools (tfa). Content: Compositing, digital mattes, rig removal, 2D and 3D match-moving, environments, rigging and creature effects, animation, effects, lighting and look development. Developing robust computer vision and graphics tools to solve non-trivial visual effects problems typical in a modern visual effects production house. |
![]() |
CM50247 is Optional on the following programmes:Department of Computer Science
|
Notes:
|